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Easy and rapid creation of professional quality 3D graphics for Flash and Web Developers:
No more programmer art!
- Straight-forward paradigm:
Create animated sprites for the foreground and 3D scenes as
background. Combine
them or use them by itself
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No 3D knowledge required to create: Everything is drag & drop, and with instant
results rendered by your 3D hardware (DirectX 9 based)
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Optimized for tasks which are very difficult to do in other tools, like exact
control over animations, frames, lights, masks, shadows etc. for perfectly
matching sets of sprites
- Inspired by sound
synthesizers, the visual flow-chart style editing allows easy and powerful
control. You can choose from a selection of modules and re-wire them for complex
rendering jobs
- Automatic and fully
customizable code generation for Javascript, DHTML, ActionScript 2.0, OpenLaszlo
- Supported output formats: SWF, FLV, JPG, PNG, BMP, GIF and Animated GIF
- You are not restricted to the standard realistic 3D look: Use the supplied
real-time rendering styles (cartoon, sepia, night vision, etc.) to achieve the
visual effect you are looking for
- Included Render Style
Editorallows unlimited possibilities to create your very own visual style
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- Using the Actor Studio the 3D actors can be clothed by simple drag &
drop operations
- The Face Editor allows you to create any face you like - just by
adjusting sliders
- The clothing can be recolored, etc.
- It is possible to create fully new and original outfits due to the open nature of the system
- The actors are fully articulated and have facial expressions
- The actors can be animated
(e.g. walk cycles) into sprite sequences (e.g. Flash Movie Clips)
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Other Item Sprites ("Things")
- More than a thousand items (furniture, lights, gadgets, etc.) are
supplied
- Material Editor with bump map + gloss map support
- All items can be interactively recolored with materials
- Tools for advanced users to create their
own
items and outfits are
supplied
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- The background editor supports indoor/outdoor spaces, advanced
materials, particle system effects, point lights, spot lights, projected lights, animated lights, shadows: Again, everything is created by dragging & dropping with true
what-you-see-is-what-you-get support
- Pre-supplied space templates
- Optional orthographic
projection for easy creation of "Isometric" worlds
- Animated camera for creating "moving" backgrounds
- Optional "layered" output for simulated depth effects
- Background geometric information can be
exported into code (e.g. ActionScript) for 3D hit testing in 2D displays
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