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1.
What is Brand Worlds Tools? |
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BW Tools is an application for using the power of modern 3D graphics cards
to
render realistic graphics (human actors, rooms, items, etc.) for Adobe Flash,
OpenLaszlo and DHTML/Javascript use.
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2.
What is the difference between BW Tools and other 3D modelling programs? |
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There are several expensive 3D modelling packages available that can create
similar output like BW Tools.
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These are usually complex applications that
require considerable time and training investments for useful results.
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The
rendering output needs extensive post processing to be useable in a real
world Flash application.
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In comparison to these, BW Tools does not require any
specific 3D modelling knowledge.
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You can simply use drag and drop operations to
create realistic looking people, scenes and animations.
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The hardware accelerated
rendering system will always show the final result, instantaneously, and the
whole system is optimized to create materials to be used in your creative process:
Standard SWFs, PNGs, Flash Video FLV files, ActionScript 2.0 or Javascript classes etc.
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3.
Aren't the resulting SWFs too large? |
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Compared to the first generation Flash work, which concentrated on simple and
compact vector graphics, bitmap based animation is by its very nature more
demanding in terms of output size.
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Nevertheless BW Tools offers fine control
over the final file size by allowing the user to change dimensions, compression
quality, etc. Naturally, BW Tools excels in modern applications without download
restrictions, e.g. DSL access or pure desktop applications
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4. How does the code generation work?? |
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BW Tools allows template based creation of ActionScript, OpenLaszlo, Javascript etc. code.
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A template is
a text file containing special key word fields. During the
rendering BW Tools will replace these fields with rendering related information,
e.g. frame numbers of specific animation phases, etc.
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The product contains
several standard templates. These are fully customizable by the user.
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5.
How do I import the render output into Flash and other tools? |
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In most cases the output file is a single SWF file, which can be
trivially
imported into the library of your current Flash document.
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Sometimes, however, you may have created more complex output like several SWF
files corresponding to separate layers, etc.
In such cases you can instruct BW Tools to create a Flash JavaScript (JSFL)
import script.
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These scripts are template based and completely user
customizable.
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6.
How do I create my own actors? |
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BW Tools contains a very powerful but easy-to-use tool for creating your own
actors: The Actor Studio.
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This tool allows you to create a head interactively by
just moving sliders and also lets you add a body and clothing of your choice.
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7.
Is there an Apple Macintosh version available? |
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8. What type of graphics hardware does it require? |
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BW Tools works with any DX7/8-generation graphics card (NVidia GeForce 2, ATI
8500, Intel Intelligent Graphics 2, etc.).
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But for optimal results (like
per-pixel-shading, bump mapping, shadows) you should have DX9 level graphics
card with at least Pixel Shader 2.0 support.
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9.
What if I don't own Adobe Flash? |
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BW Tools is perfect for creating materials to be used for your Flash
work, i.e. inside a Flash editor.
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Nevertheless these materials are already in
usable formats (like SWF) and therefore can be used by other application
development tools (e.g. OpenLaszlo) or directly on Web pages.
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Or you can create JPG/PNG files and Javascript for DHTML/AJAX type applications, without requiring the Flash player plugin.
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10.
Can BW Tools create Animated GIFs? |
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11.
Can BW Tools create Flash Video? |
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Yes, BW Tools can create standard Flash video (FLV)
files.
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It can also create a
mask layer to allow hit testing and transparency for the video file.
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12.
Is BW Tools limited to rendering people? |
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No, BW Tools can render furniture, paintings, rooms, etc. and comes with over
thousands of ready-to-use objects.
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13.
Can BW Tools render animated bitmap sequences? |
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Rendering animated bitmap sequences (sprites) is one of the primary uses of BW
Tools.
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By allowing exact control of view, lighting and positioning, the
application allows the production of whole series of bitmap sequences, usually
packaged as frames of a SWF file.
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These can easily be imported into a Flash
editor and arranged for elaborate results.
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Additionally, the application can
generate ActionScript classes etc. to allow easy programmatic control.
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14.
Can BW Tools render full scenes? |
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Yes. BW Tools can be used for the easy creation of 3D scenes with camera
movement, sophisticated light and shadow effects, etc.
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These can be used as
backgrounds for the BW Tools created sprites or any other Flash object.
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Optionally an ActionScript class can be generated, which allows hit testing and
perspective correction in the final Flash application.
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15.
Can I import external mesh files and create my own objects?
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Yes. BW Tools understands standard file formats like 3DS and X files.
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It
contains a simple yet powerful script language to combine these files to
beautifully rendered objects (including effects like projected lights, particle
systems etc.).
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16.
How can I change the scenes to fit my purposes? |
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17.
Can I use moove online actors? |
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